save_game.gd
Extends: Control
Description
A container for saving to a save slot
Property Descriptions
slot_ui_scene
export var slot_ui_scene = "[Object:null]"
The scene to display a slot
Method Descriptions
refresh_savegames
func refresh_savegames()
Create the slots from the list of savegames
Signals
signal back_button_pressed(): Emitted when the back button is pressed