save_game.gd

Extends: Control

Description

A container for saving to a save slot

Property Descriptions

slot_ui_scene

export var slot_ui_scene = "[Object:null]"

The scene to display a slot

Method Descriptions

refresh_savegames

func refresh_savegames()

Create the slots from the list of savegames

Signals

  • signal back_button_pressed(): Emitted when the back button is pressed