ESCInteractionLocation
Extends: ESCLocation < Position2D
Description
A simple node extending Position2D with a global ID so that it can be
referenced in ESC Scripts. Movement-based commands like walk_to_pos
will
automatically use an ESCLocation
that is a child of the destination node.
Commands like turn_to
–which are not movement-based–will ignore child
ESCLocation
s and refer to the parent node.
Method Descriptions
is_class
func is_class(p_classname: String) -> bool
p_classname: String class to compare against