SetStateCommand

Extends: ESCBaseCommand < Resource

Description

set_state object state [immediate]

Changes the state of object to the one specified. This command is primarily used to play animations.

If the specified object’s associated animation player has an animation with the same name, that animation is also played.

When the “state” of the object is set - for example, a door may be set to a “closed” state - this plays the matching “close” animation if one exists (to show the door closing in the game). When you re-enter the room (via a different entry), or restore a saved game, the state of the door object will be restored - showing the door as a closed door.

Parameters

  • object: Global ID of the object whose state is to be changed

  • immediate: If an animation for the state exists, specifies whether it is to skip to the last frame. Can be true or false.

@ESC

Method Descriptions

configure

func configure() -> ESCCommandArgumentDescriptor

Return the descriptor of the arguments of this command

validate

func validate(arguments: Array)

Validate whether the given arguments match the command descriptor

run

func run(command_params: Array) -> int

Run the command

interrupt

func interrupt()

Function called when the command is interrupted.