Extends: ESCBaseCommand < Node
set_state object state [immediate]
Changes the state of
object to the one specified.
If the specified object’s associated animation player has an animation with the same name, that that animation is also played.
Can be used to change the appearance of an item or player character. See https://docs.escoria-framework.org/states for details.
object: Global ID of the object whose state is to be changed
immediate: If an animation for the state exists, specifies whether it is to skip to the last frame. Can be
func configure() -> ESCCommandArgumentDescriptor
Return the descriptor of the arguments of this command
func validate(arguments: Array)
Validate whether the given arguments match the command descriptor
func run(command_params: Array) -> int
Run the command
Function called when the command is interrupted.