ESCInventoryButton

Extends: TextureButton

Description

The inventory representation of an ESC item if pickable (only used by the inventory components)

Property Descriptions

global_id

var global_id: String = ""

Global ID of the ESCItem that uses this ESCInventoryItem

Method Descriptions

_init

func _init(p_item: ESCInventoryItem) -> void

Signals

  • signal mouse_left_inventory_item(item_id): Signal emitted when the item was left clicked

Parameters

  • item_id: Global ID of the clicked item

  • signal mouse_right_inventory_item(item_id): Signal emitted when the item was right clicked

Parameters

  • item_id: Global ID of the clicked item

  • signal mouse_double_left_inventory_item(item_id): Signal emitted when the item was double clicked

Parameters

  • item_id: Global ID of the clicked item

  • signal inventory_item_focused(item_id): Signal emitted when the item was focused

Parameters

  • item_id: Global ID of the clicked item

  • signal inventory_item_unfocused(): Signal emitted when the item is not focused anymore