ESCInventoryButton
Extends: TextureButton
Description
The inventory representation of an ESC item if pickable (only used by the inventory components)
Property Descriptions
global_id
var global_id: String = ""
Global ID of the ESCItem that uses this ESCInventoryItem
Method Descriptions
_init
func _init(p_item: ESCInventoryItem) -> void
Signals
signal mouse_left_inventory_item(item_id): Signal emitted when the item was left clicked
Parameters
item_id: Global ID of the clicked item
signal mouse_right_inventory_item(item_id): Signal emitted when the item was right clicked
Parameters
item_id: Global ID of the clicked item
signal mouse_double_left_inventory_item(item_id): Signal emitted when the item was double clicked
Parameters
item_id: Global ID of the clicked item
signal inventory_item_focused(item_id): Signal emitted when the item was focused
Parameters
item_id: Global ID of the clicked item
signal inventory_item_unfocused(): Signal emitted when the item is not focused anymore