ESCAnimationResource
Extends: Resource
Description
Resource containing all defined animations and angles for characters movement.
Property Descriptions
dir_angles
export var dir_angles: Array = []
Setter:
set_dir_angles
Array containing the different angles available for animations. Each angle is defined by an array [start_angle, angle_size]. start_angle must be between 0 and 360. Angles 0 and 360 are the same and correspond to UP/NORTH, 90 is RIGHT/EAST, 180 is DOWN/SOUTH, 270 is LEFT/WEST etc.
directions
export var directions: Array = []
Setter:
set_directions
Array of animations for each direction, from UP to RIGHT_UP clockwise [animation_name, scale]: scale parameter can be set to -1 to mirror the animation
idles
export var idles: Array = []
Setter:
set_idles
Array containing the idle animations for each direction (in the order defined by dir_angles): scale parameter can be set to -1 to mirror the animation
speaks
export var speaks: Array = []
Setter:
set_speaks
Array containing the speak animations for each direction (in the order defined by dir_angles): scale parameter can be set to -1 to mirror the animation
Method Descriptions
set_dir_angles
func set_dir_angles(p_dir_angles: Array) -> void
Sets the dir_angles property.
Parameters
p_dir_angles: array of direction angle resources to set.
set_directions
func set_directions(p_set_directions: Array) -> void
Sets the directions property.
Parameters
p_directions: array of direction resources to set.
set_idles
func set_idles(p_set_idles: Array) -> void
Sets the idles property.
Parameters
p_set_idles: array of idle resources to set.
set_speaks
func set_speaks(p_set_speaks: Array) -> void
Sets the speaks property.
Parameters
p_set_idles: array of speak resources to set.