WalkCommand
Extends: ESCBaseCommand < Resource
Description
walk object target [walk_fast]
Moves the specified ESCPlayer
or movable ESCItem
to the target
ESCItem’s location while playing object
’s walking animation. This command
is non-blocking.
This command will use the normal walk speed by default.
If the target
ESCItem has a child ESCLocation node, the walk destination
will be the position of the ESCLocation.
Parameters
object: Global ID of the object to move
target: Global ID of the target object
walk_fast: Whether to walk fast (
true
) or normal speed (false
) (default: false)
@ESC
Property Descriptions
walking_object_node
var walking_object_node: ESCItem
Walking object
target_object_node
var target_object_node: ESCObject
Target object
Method Descriptions
configure
func configure() -> ESCCommandArgumentDescriptor
Return the descriptor of the arguments of this command
validate
func validate(arguments: Array)
Validate whether the given arguments match the command descriptor
run
func run(command_params: Array) -> int
Run the command
interrupt
func interrupt()
Function called when the command is interrupted.