ChangeSceneCommand
Extends: ESCBaseCommand < Resource
Description
change_scene path [enable_automatic_transition] [run_events]
Switches the game from the current scene to another scene. Use this to move the player to a new room when they walk through an unlocked door, for example.
Parameters
path: Path of the new scene
enable_automatic_transition: Automatically transition to the new scene (default:
true
)run_events: Run the standard ESC events of the new scene (default:
true
)
@ESC
Method Descriptions
configure
func configure() -> ESCCommandArgumentDescriptor
Return the descriptor of the arguments of this command
validate
func validate(arguments: Array) -> bool
Validate whether the given arguments match the command descriptor
run
func run(command_params: Array) -> int
Run the command
interrupt
func interrupt()
Function called when the command is interrupted.