Background sound player
export var global_id: String = "_sound"
Global id of the background sound player
var state: String = "default"
The state of the sound player. “default” or “off” disable sound Any other state refers to a sound stream that should be played
var stream: AudioStreamPlayer
Reference to the audio player
func set_state(p_state: String, p_force: bool = false)
Set the state of this player
p_state: New state to use
p_force: Override the existing state even if the stream is still playing