SetInteractiveCommand

Extends: ESCBaseCommand < Node

Description

set_interactive object interactive

Sets whether an object is interactive.

Parameters

  • object: Global ID of the object to change

  • interactive: Whether the object should be interactive

@ESC

Method Descriptions

configure

func configure() -> ESCCommandArgumentDescriptor

Return the descriptor of the arguments of this command

validate

func validate(arguments: Array)

Validate whether the given arguments match the command descriptor

run

func run(command_params: Array) -> int

Run the command

interrupt

func interrupt()

Function called when the command is interrupted.