Extends: ESCBaseCommand < Node
NavigationPolygonInstance specified by the given
node name. It will also disable the previously-activated
Use this to change where the player can walk, allowing them to walk into the
next room once a door has been opened, for example.
node_name: Name of the
NavigationPolygonInstancenode to activate
func configure() -> ESCCommandArgumentDescriptor
Return the descriptor of the arguments of this command
func run(command_params: Array) -> int
Run the command
Function called when the command is interrupted.