StateMachine
Extends: Node
Description
Property Descriptions
START_STATE
export var START_STATE = ""
states_map
var states_map
states_stack
var states_stack
can also be used as a pushdown automaton
current_state
var current_state
current_state_name
var current_state_name
Method Descriptions
initialize
func initialize(start_state)
set_active
func set_active(value)
get_current_state_name
func get_current_state_name()
Signals
signal state_changed(current_state):