Step by step
This section of the documentation will guide you through the first steps of creating a game based on Escoria in Godot.
It assumes that you have a very basic understanding of Godot and its basic UI. The editor introduction is a good place to get to know Godot and the editor if you’re just starting out or need a bit of a refresher.
At a minimum, you should make sure that you have a basic understanding of the terms node and scene tree, and be aware that Godot provides different types of nodes for use. See the nodes documentation for details.
Understanding the Godot scripting language GDScript is not required for this guide, but it is definitely recommended for more advanced development. See GDScript basics for more information.
If you ever get stuck in designing your game, why not check out the community on our Discord server? We’re always happy to help.
The assets used in this guide are available for download as well:
With that out of the way, let’s get started by creating an escoria project in Godot.