ESCObject

Extends: Reference

Description

Constants Descriptions

STATE_DEFAULT

const STATE_DEFAULT: String = "default"

Default object state

Property Descriptions

global_id

var global_id: String

The global id of the object

active

var active: bool = true

Whether the object is active (visible to the player)

interactive

var interactive: bool = true

Whether the object is interactive (clickable by the player)

state

var state: String

The state of the object. If the object has a respective animation, it will be played

events

var events: Dictionary

The events registered with the object

node

var node: Node

The node in the scene. Can be an ESCItem or an ESCCamera

Method Descriptions

_init

func _init(p_global_id: String, p_node: Node)

set_state

func set_state(p_state: String, immediate: bool = false)

Set the state and start a possible animation

Parameters

  • p_state: State to set

  • immediate: If true, skip directly to the end

get_save_data

func get_save_data() -> Dictionary

Return the data of the object to be inserted in a savegame file.

Returns A dictionary containing the data to be saved for this object.