ESCDialogLocation

Extends: ESCLocation < Position2D

Description

A simple node extending Position2D with a global ID so that it can be referenced in ESC Scripts. Movement-based commands like walk_to_pos will automatically use an ESCLocation that is a child of the destination node. Commands like turn_to–which are not movement-based–will ignore child ESCLocations and refer to the parent node.

Method Descriptions

is_class

func is_class(p_classname: String) -> bool

p_classname: String class to compare against