BlockSayCommand

Extends: ESCBaseCommand < Resource

Description

block_say

say commands called subsequent to using the block_say command will reuse the dialog box type of the previous say command if both dialog box types between the two say commands match.

Different dialog box types can be used across multiple say commands, with the latest one used being preserved for reuse by the next say command should the dialog box type specified by both say commands match.

This reuse will continue until a call to end_block_say is made.

Using block_say more than once prior to calling end_block_say is idempotent and has the following behaviour:

  • If no say command has yet been encountered since the first use of block_say, the result of using this command will be as described above.

  • If a say command has been encountered since the previous use of block_say, the dialog box used with that say command will continue to be reused for subsequent say commands should the dialog box type requested match. Note that the dialog box used with the next say command may be different than the one currently being reused.

Example: block say say player "Picture's looking good." say player "And so am I." end_block_say

This example will reuse the same dialog box type since they are the same between both say calls.

@ESC

Method Descriptions

configure

func configure() -> ESCCommandArgumentDescriptor

Return the descriptor of the arguments of this command

validate

func validate(arguments: Array)

Validate whether the given arguments match the command descriptor

run

func run(command_params: Array) -> int

Run the command

interrupt

func interrupt()

Function called when the command is interrupted.