SpawnCommand
Extends: ESCBaseCommand < Resource
Description
spawn identifier path [is_active] [position_target]
Programmatically adds a new item to the scene.
Parameters
identifier: Global ID to use for the new object
path: Path to the scene file of the object
is_active: Whether the new object should be set to active (default:
true
)position_target: Global ID of another object that will be used to position the new object (when omitted, the new object’s position is not specified)
@ESC
Method Descriptions
configure
func configure() -> ESCCommandArgumentDescriptor
Return the descriptor of the arguments of this command
validate
func validate(arguments: Array)
Validate whether the given arguments match the command descriptor
run
func run(command_params: Array) -> int
Run the command
interrupt
func interrupt()
Function called when the command is interrupted.