An ESCExit is a minimal feature node that provides an exit to a room.
For exits that don’t require scripts, the
ESCExit node is provided.
The only things you will need to configure on the node are the
“target_scene” to change to, and optionally, a “switch
sound” (the sound to play when changing rooms).
If you want to attach the exit to a script to perform additional actions -
a cutscene for example - use an
ESCItem with “Is Exit” selected instead.
The game character will automatically walk to an
ESCLocation created as a
child of an
export var target_scene = ""
Path to the target scene to change to
export var switch_sound = ""
Sound effect to play when changing the scene