ESCExit

Extends: ESCItem < Area2D

Description

An ESCExit is a minimal feature node that provides an exit to a room.

For exits that don’t require scripts, the ESCExit node is provided. The only things you will need to configure on the node are the “target_scene” to change to, and optionally, a “switch sound” (the sound to play when changing rooms).

If you want to attach the exit to a script to perform additional actions - a cutscene for example - use an ESCItem with “Is Exit” selected instead.

The game character will automatically walk to an ESCLocation created as a child of an ESCExit node.

Property Descriptions

target_scene

export var target_scene = ""

Path to the target scene to change to

switch_sound

export var switch_sound = ""

Sound effect to play when changing the scene