ESCCamera
Extends: Camera2D
Description
Camera handling
Method Descriptions
register
func register(room = null)
Register this camera with the object manager. We do it out here so we can work with the camera before it’s made active as part of the current scene tree.
Parameters
room: The room with which to register the camera.
set_limits
func set_limits(limits: ESCCameraLimits)
Sets camera limits so it doesn’t go out of the scene
Parameters
limits: The limits to set
set_drag_margin_enabled
func set_drag_margin_enabled(p_dm_h_enabled, p_dm_v_enabled)
set_target
func set_target(p_target, p_time: float = 0)
Set the target for the camera
Parameters
p_target: Object to target
p_time: Number of seconds for the camera to reach the target
set_camera_zoom
func set_camera_zoom(p_zoom_level: float, p_time: float)
Set the camera zoom level
Parameters
p_zoom_level: Zoom level to set
p_time: Number of seconds for the camera to reach the zoom level
push
func push(p_target, p_time: float = 0, p_type: int = 0)
Push the camera towards the target in terms of position and zoom level using a given transition type and time. See https://docs.godotengine.org/en/stable/classes/class_tween.html#enumerations
Parameters
p_target: Target to push to
p_time: Number of seconds for the transition to take
p_type: Tween transition type
shift
func shift(p_target: Vector2, p_time: float, p_type: int)
Shift the camera by the given vector in a given time and using a specific Tween transition type.
See https://docs.godotengine.org/en/stable/classes/class_tween.html#enumerations
Parameters
p_target: Vector to shift the camera by
p_time: Number of seconds for the transition to take
p_type: Tween transition type