WalkToPosCommand

Extends: ESCBaseCommand < Node

Description

walk_to_pos object x y [walk_fast]

Moves the specified ESCPlayer or movable ESCItem to the absolute coordinates provided while playing the object’s walking animation. This command is non-blocking. This command will use the normal walk speed by default.

Parameters

  • object: Global ID of the object to move

  • x: X-coordinate of target position

  • y: Y-coordinate of target position

  • walk_fast: Whether to walk fast (true) or normal speed (false). (default: false)

@ESC

Property Descriptions

walking_object_node

var walking_object_node: ESCItem

Walking object

Method Descriptions

configure

func configure() -> ESCCommandArgumentDescriptor

Return the descriptor of the arguments of this command

validate

func validate(arguments: Array)

Validate whether the given arguments match the command descriptor

run

func run(command_params: Array) -> int

Run the command

interrupt

func interrupt()

Function called when the command is interrupted.