AcceptInputCommand
Extends: ESCBaseCommand < Resource
Description
accept_input [type]
Sets how much input the game is to accept. This allows for cut scenes in which dialogue can be skipped (if [type] is set to SKIP), and ones where it can’t (if [type] is set to NONE).
Parameters
type: Type of inputs to accept (ALL)
ALL
: Accept all types of user inputSKIP
: Accept skipping dialogues but nothing elseNONE
: Deny all inputs (including opening menus)
Warning: SKIP
and NONE
also disable autosaves.
Warning: The type of user input accepted will persist even after the current event has ended. Remember to reset the input type at the end of cut-scenes!
@ESC
Constants Descriptions
SUPPORTED_INPUT_TYPES
const SUPPORTED_INPUT_TYPES: Array = ["ALL","NONE","SKIP"]
The list of supported input types
Method Descriptions
configure
func configure() -> ESCCommandArgumentDescriptor
Return the descriptor of the arguments of this command
validate
func validate(arguments: Array)
Validate whether the given arguments match the command descriptor
run
func run(command_params: Array) -> int
Run the command
interrupt
func interrupt()
Function called when the command is interrupted.