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General

  • What is a point’n’click game?
  • What is Escoria?

Getting started

  • Step by step
  • Handling audio
  • Handling backgrounds
  • The game camera
  • Writing dialogs
  • Common Escoria Nodes
  • Escoria settings

Scripting

  • ASHES language reference

Advanced

  • Create your own dialog manager
  • Creating an inventory
  • Creating a custom UI
  • Creating custom ASHES commands
  • Architecture of Escoria
  • FAQ
  • How to debug
  • Advanced Escoria
  • Game and settings load and save system

Contributing

  • How to contribute to Escoria

API

  • Escoria API Reference
    • Commands
      • AcceptInputCommand
      • AnimBlockCommand
      • AnimCommand
      • BlockSayCommand
      • CameraPushBlockCommand
      • CameraPushCommand
      • CameraSetLimitsCommand
      • CameraSetPosBlockCommand
      • CameraSetPosCommand
      • CameraSetTargetBlockCommand
      • CameraSetTargetCommand
      • CameraSetZoomBlockCommand
      • CameraSetZoomCommand
      • CameraSetZoomHeightBlockCommand
      • CameraSetZoomHeightCommand
      • CameraShiftBlockCommand
      • CameraShiftCommand
      • ChangeSceneCommand
      • ChangeSceneGodotCommand
      • CustomCommand
      • DecGlobalCommand
      • EnableTerrainCommand
      • EndBlockSayCommand
      • HideMenuCommand
      • IncGlobalCommand
      • InventoryAddCommand
      • InventoryRemoveCommand
      • PlaySndCommand
      • PrintCommand
      • QueueEventCommand
      • QueueResourceCommand
      • RandGlobalCommand
      • RepeatCommand
      • SaveGameCommand
      • SayCommand
      • SchedEventCommand
      • SetActiveCommand
      • SetActiveIfExistsCommand
      • SetAngleCommand
      • SetAnimationsCommand
      • SetDirectionCommand
      • SetGlobalCommand
      • SetGlobalsCommand
      • SetGuiVisibleCommand
      • SetInteractiveCommand
      • SetItemCustomDataCommand
      • SetSpeedCommand
      • SetStateCommand
      • ShowMenuCommand
      • SlideBlockCommand
      • SlideCommand
      • SpawnCommand
      • StopCommand
      • StopSndCommand
      • TeleportCommand
      • TeleportPosCommand
      • TransitionCommand
      • TurnToCommand
      • WaitCommand
      • WalkBlockCommand
      • WalkCommand
      • WalkToPosBlockCommand
      • WalkToPosCommand
    • Managers
    • Supporting Classes
Escoria
  • Escoria API Reference
  • Commands
  • Edit on GitHub

Commands

  • AcceptInputCommand
  • AnimBlockCommand
  • AnimCommand
  • BlockSayCommand
  • CameraPushBlockCommand
  • CameraPushCommand
  • CameraSetLimitsCommand
  • CameraSetPosBlockCommand
  • CameraSetPosCommand
  • CameraSetTargetBlockCommand
  • CameraSetTargetCommand
  • CameraSetZoomBlockCommand
  • CameraSetZoomCommand
  • CameraSetZoomHeightBlockCommand
  • CameraSetZoomHeightCommand
  • CameraShiftBlockCommand
  • CameraShiftCommand
  • ChangeSceneCommand
  • ChangeSceneGodotCommand
  • CustomCommand
  • DecGlobalCommand
  • EnableTerrainCommand
  • EndBlockSayCommand
  • HideMenuCommand
  • IncGlobalCommand
  • InventoryAddCommand
  • InventoryRemoveCommand
  • PlaySndCommand
  • PrintCommand
  • QueueEventCommand
  • QueueResourceCommand
  • RandGlobalCommand
  • RepeatCommand
  • SaveGameCommand
  • SayCommand
  • SchedEventCommand
  • SetActiveCommand
  • SetActiveIfExistsCommand
  • SetAngleCommand
  • SetAnimationsCommand
  • SetDirectionCommand
  • SetGlobalCommand
  • SetGlobalsCommand
  • SetGuiVisibleCommand
  • SetInteractiveCommand
  • SetItemCustomDataCommand
  • SetSpeedCommand
  • SetStateCommand
  • ShowMenuCommand
  • SlideBlockCommand
  • SlideCommand
  • SpawnCommand
  • StopCommand
  • StopSndCommand
  • TeleportCommand
  • TeleportPosCommand
  • TransitionCommand
  • TurnToCommand
  • WaitCommand
  • WalkBlockCommand
  • WalkCommand
  • WalkToPosBlockCommand
  • WalkToPosCommand
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© Copyright 2021, Ariel Manzur (punto).

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