WalkBlockCommand
Extends: ESCBaseCommand
Description
walk_block(object: String, target: String[, walk_fast: Boolean])
Moves the specified ESCPlayer or movable ESCItem to the target ESCItem’s location while playing object’s walking animation. This command is blocking. This command will use the normal walk speed by default. If the target ESCItem has a child ESCLocation node, the walk destination will be the position of the ESCLocation.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
object |
|
Global ID of the object to move |
yes |
target |
|
Global ID of the target object |
yes |
walk_fast |
|
Whether to walk fast ( |
no |
Members
walking_object_node
var walking_object_node: ESCItem
Walking object
target_object_node
var target_object_node: ESCObject
Target object
Methods
configure
func configure() -> ESCCommandArgumentDescriptor
The descriptor of the arguments of this command.
Parameters
None.
Returns
Returns the descriptor of the arguments of this command. The argument descriptor for this command. (ESCCommandArgumentDescriptor)
validate
func validate(arguments: Array) -> Variant
Validates whether the given arguments match the command descriptor.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
arguments |
|
The arguments to validate. |
yes |
Returns
Returns True if the arguments are valid, false otherwise. (bool)
run
func run(command_params: Array) -> int
Runs the command.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
command_params |
|
The parameters for the command. |
yes |
Returns
Returns the execution result code. (int)
interrupt
func interrupt() -> void
Function called when the command is interrupted.
Parameters
None.
Returns
Returns nothing.