WalkToPosCommand
Extends: ESCBaseCommand
Description
walk_to_pos(object: String, x: Integer, y: Integer[, walk_fast: Boolean])
Moves the specified ESCPlayer or movable ESCItem to the absolute coordinates provided while playing the object’s walking animation. This command is non-blocking. This command will use the normal walk speed by default.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
object |
|
Global ID of the object to move |
yes |
x |
|
X-coordinate of target position |
yes |
y |
|
Y-coordinate of target position |
yes |
walk_fast |
|
Whether to walk fast ( |
no |
Members
walking_object_node
var walking_object_node: ESCItem
Walking object
Methods
configure
func configure() -> ESCCommandArgumentDescriptor
The descriptor of the arguments of this command.
Parameters
None.
Returns
Returns the descriptor of the arguments of this command. The argument descriptor for this command. (ESCCommandArgumentDescriptor)
validate
func validate(arguments: Array) -> Variant
Validates whether the given arguments match the command descriptor.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
arguments |
|
The arguments to validate. |
yes |
Returns
Returns True if the arguments are valid, false otherwise. (bool)
run
func run(command_params: Array) -> int
Runs the command.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
command_params |
|
The parameters for the command. |
yes |
Returns
Returns the execution result code. (int)
interrupt
func interrupt() -> void
Function called when the command is interrupted.
Parameters
None.
Returns
Returns nothing.