PlaySndCommand

Extends: ESCBaseCommand

Description

play_snd(file: String[, player: String[, start_position_seconds: Number]])

Plays the specified sound without blocking the currently running event.

Parameters

Name

Type

Description

Required?

file

String

Sound file to play

yes

player

String

Sound player to use. Can either be _sound, which is used to play non- looping sound effects; _music, which plays looping music; _ambient, which plays looping ambient sounds; or _speech, which plays non-looping voice files (default: _sound)

no

start_position_seconds

Number

The position in seconds from which to start playing the sound file (default: 0.0)

no

Members

Methods


configure

func configure() -> ESCCommandArgumentDescriptor

The descriptor of the arguments of this command.

Parameters

None.

Returns

Returns the descriptor of the arguments of this command. The argument descriptor for this command. (ESCCommandArgumentDescriptor)


validate

func validate(arguments: Array) -> Variant

Validates whether the given arguments match the command descriptor.

Parameters

Name

Type

Description

Required?

arguments

Array

The arguments to validate.

yes

Returns

Returns True if the arguments are valid, false otherwise. (bool)


run

func run(command_params: Array) -> int

Runs the command.

Parameters

Name

Type

Description

Required?

command_params

Array

The parameters for the command.

yes

Returns

Returns the execution result code. (int)