SayCommand
Extends: ESCBaseCommand
Description
say(player: String, text: String[, key: String[, type: String]])
Displays the specified string as dialog spoken by the player. This command blocks further event execution until the dialog has finished being ‘said’ (either as displayed text or as audible speech from a file). Global variables can be substituted into the text by wrapping the global name in braces, e.g. say player “I have {coin_count} coins remaining”.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
player |
|
Global ID of the |
yes |
text |
|
Text to display. |
yes |
key |
|
Translation key (default: nil) |
no |
type |
|
Dialog type to use. One of |
no |
Constants
CURRENT_PLAYER_KEYWORD
const CURRENT_PLAYER_KEYWORD = "CURRENT_PLAYER"
The keyword used to refer to the current player
Members
globals_regex
var globals_regex: RegEx
Regex to match global variables in strings
Methods
configure
func configure() -> ESCCommandArgumentDescriptor
The descriptor of the arguments of this command.
Parameters
None.
Returns
Returns the descriptor of the arguments of this command. The argument descriptor for this command. (ESCCommandArgumentDescriptor)
validate
func validate(arguments: Array) -> Variant
Validates whether the given arguments match the command descriptor.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
arguments |
|
The arguments to validate. |
yes |
Returns
Returns True if the arguments are valid, false otherwise. (bool)
run
func run(command_params: Array) -> int
Runs the command.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
command_params |
|
The parameters for the command. |
yes |
Returns
Returns the execution result code. (int)
interrupt
func interrupt() -> void
Function called when the command is interrupted.
Parameters
None.
Returns
Returns nothing.