AnimBlockCommand
Extends: ESCBaseCommand
Description
anim_block(object: String, name: String[, reverse: Boolean])
Executes the animation specified in “name” on “object” while blocking other events from starting. The next command in the event will be executed when the animation is finished playing.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
object |
|
Global ID of the object with the animation |
yes |
name |
|
Name of the animation to play before continuing. |
yes |
reverse |
|
Plays the animation in reverse when true |
no |
Methods
configure
func configure() -> ESCCommandArgumentDescriptor
The descriptor of the arguments of this command.
Parameters
None.
Returns
Returns the descriptor of the arguments of this command. The argument descriptor for this command. (ESCCommandArgumentDescriptor)
validate
func validate(arguments: Array) -> Variant
Validates whether the given arguments match the command descriptor.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
arguments |
|
The arguments to validate. |
yes |
Returns
Returns True if the arguments are valid, false otherwise. (bool)
run
func run(command_params: Array) -> int
Runs the command.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
command_params |
|
The parameters for the command. |
yes |
Returns
Returns the execution result code. (int)
interrupt
func interrupt() -> void
Function called when the command is interrupted.
Parameters
None.
Returns
Returns nothing.