CustomCommand

Extends: ESCBaseCommand

Description

custom(object: String, node: String, func_name: String[, params...])

Executes the specified Godot function. This function must be in a script attached to a child node of a registered ESCItem.

Parameters

Name

Type

Description

Required?

object

String

Global ID of the target ESCItem

yes

node

String

Name of the child node of the target ESCItem

yes

func_name

String

Name of the function to be called

yes

params…

Variant

Optional arguments passed to the target function (arrays and objects are not supported). Additional positional parameters can be listed after the required ones, e.g. custom("the_object", "the_node", "the_function", arg1, arg2).

no

Methods


configure

func configure() -> ESCCommandArgumentDescriptor

The descriptor of the arguments of this command.

Parameters

None.

Returns

Returns the descriptor of the arguments of this command. The argument descriptor for this command. (ESCCommandArgumentDescriptor)


validate

func validate(arguments: Array) -> Variant

Validates whether the given arguments match the command descriptor.

Parameters

Name

Type

Description

Required?

arguments

Array

The arguments to validate.

yes

Returns

Returns True if the arguments are valid, false otherwise. (bool)


run

func run(command_params: Array) -> int

Runs the command.

Parameters

Name

Type

Description

Required?

command_params

Array

The parameters for the command.

yes

Returns

Returns the execution result code. (int)


interrupt

func interrupt() -> void

Function called when the command is interrupted.

Parameters

None.

Returns

Returns nothing.