CustomCommand
Extends: ESCBaseCommand
Description
custom(object: String, node: String, func_name: String[, params...])
Executes the specified Godot function. This function must be in a script attached to a child node of a registered ESCItem.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
object |
|
Global ID of the target |
yes |
node |
|
Name of the child node of the target |
yes |
func_name |
|
Name of the function to be called |
yes |
params… |
|
Optional arguments passed to the target function (arrays and objects are not supported). Additional positional parameters can be listed after the required ones, e.g. |
no |
Methods
configure
func configure() -> ESCCommandArgumentDescriptor
The descriptor of the arguments of this command.
Parameters
None.
Returns
Returns the descriptor of the arguments of this command. The argument descriptor for this command. (ESCCommandArgumentDescriptor)
validate
func validate(arguments: Array) -> Variant
Validates whether the given arguments match the command descriptor.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
arguments |
|
The arguments to validate. |
yes |
Returns
Returns True if the arguments are valid, false otherwise. (bool)
run
func run(command_params: Array) -> int
Runs the command.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
command_params |
|
The parameters for the command. |
yes |
Returns
Returns the execution result code. (int)
interrupt
func interrupt() -> void
Function called when the command is interrupted.
Parameters
None.
Returns
Returns nothing.