TransitionCommand

Extends: ESCBaseCommand

Description

transition(transition_name: String, mode: String[, delay: Number])

Runs a transition effect - generally used when entering or leaving a room. Transitions are implemented as Godot shaders. Custom transitions can be made by creating a shader in the game/scenes/transitions/shaders/ folder within the escoria-core plugin folder.

Parameters

Name

Type

Description

Required?

transition_name

String

Name of the transition shader from one of the transition directories

yes

mode

String

Set to in to transition into or out to transition out of the room

yes

delay

Number

Delay in seconds before starting the transition (default: 1.0)

no

Methods


configure

func configure() -> ESCCommandArgumentDescriptor

The descriptor of the arguments of this command.

Parameters

None.

Returns

Returns the descriptor of the arguments of this command. The argument descriptor for this command. (ESCCommandArgumentDescriptor)


validate

func validate(arguments: Array) -> Variant

Validates whether the given arguments match the command descriptor.

Parameters

Name

Type

Description

Required?

arguments

Array

The arguments to validate.

yes

Returns

Returns True if the arguments are valid, false otherwise. (bool)


run

func run(command_params: Array) -> int

Runs the command.

Parameters

Name

Type

Description

Required?

command_params

Array

The parameters for the command.

yes

Returns

Returns the execution result code. (int)


interrupt

func interrupt() -> void

Function called when the command is interrupted.

Parameters

None.

Returns

Returns nothing.