TransitionCommand
Extends: ESCBaseCommand
Description
transition(transition_name: String, mode: String[, delay: Number])
Runs a transition effect - generally used when entering or leaving a room. Transitions are implemented as Godot shaders. Custom transitions can be made by creating a shader in the game/scenes/transitions/shaders/ folder within the escoria-core plugin folder.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
transition_name |
|
Name of the transition shader from one of the transition directories |
yes |
mode |
|
Set to |
yes |
delay |
|
Delay in seconds before starting the transition (default: |
no |
Methods
configure
func configure() -> ESCCommandArgumentDescriptor
The descriptor of the arguments of this command.
Parameters
None.
Returns
Returns the descriptor of the arguments of this command. The argument descriptor for this command. (ESCCommandArgumentDescriptor)
validate
func validate(arguments: Array) -> Variant
Validates whether the given arguments match the command descriptor.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
arguments |
|
The arguments to validate. |
yes |
Returns
Returns True if the arguments are valid, false otherwise. (bool)
run
func run(command_params: Array) -> int
Runs the command.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
command_params |
|
The parameters for the command. |
yes |
Returns
Returns the execution result code. (int)
interrupt
func interrupt() -> void
Function called when the command is interrupted.
Parameters
None.
Returns
Returns nothing.