InventoryAddCommand

Extends: ESCBaseCommand

Description

inventory_add(item: String)

Adds an item to the inventory. If the player is picking up an object, you may want to use this command in conjunction with the set_active command so that the object ‘disappears’ from the scene as it’s added to the inventory.

Parameters

Name

Type

Description

Required?

item

String

Global ID of the ESCItem to add to the inventory

yes

Constants

ILLEGAL_STRINGS

const ILLEGAL_STRINGS = ["/"]

List of illegal strings that cannot be used in item names.

Methods


configure

func configure() -> ESCCommandArgumentDescriptor

The descriptor of the arguments of this command.

Parameters

None.

Returns

Returns the descriptor of the arguments of this command. The argument descriptor for this command. (ESCCommandArgumentDescriptor)


validate

func validate(arguments: Array) -> Variant

Validates whether the given arguments match the command descriptor.

Parameters

Name

Type

Description

Required?

arguments

Array

The arguments to validate.

yes

Returns

Returns True if the arguments are valid, false otherwise. (bool)


run

func run(command_params: Array) -> int

Runs the command.

Parameters

Name

Type

Description

Required?

command_params

Array

The parameters for the command.

yes

Returns

Returns the execution result code. (int)


interrupt

func interrupt() -> void

Function called when the command is interrupted.

Parameters

None.

Returns

Returns nothing.