SetActiveIfExistsCommand

Extends: ESCBaseCommand

Description

*** FOR INTERNAL USE ONLY *** set_active_if_exists(object: String, active: Boolean)

Changes the “active” state of the object in the current room if it currently exists in the object manager. If it doesn’t, then, unlike set_active, we don’t fail and we just carry on. Inactive objects are invisible in the room.

Parameters

Name

Type

Description

Required?

object

String

Global ID of the object whose active state should change if it is registered.

yes

active

Boolean

Whether the object should be marked as active (true) or inactive (false).

yes

Methods


configure

func configure() -> ESCCommandArgumentDescriptor

The descriptor of the arguments of this command.

Parameters

None.

Returns

Returns the descriptor of the arguments of this command. The argument descriptor for this command. (ESCCommandArgumentDescriptor)


run

func run(command_params: Array) -> int

Runs the command.

Parameters

Name

Type

Description

Required?

command_params

Array

The parameters for the command.

yes

Returns

Returns the execution result code. (int)


interrupt

func interrupt() -> void

Function called when the command is interrupted.

Parameters

None.

Returns

Returns nothing.