SpawnCommand
Extends: ESCBaseCommand
Description
spawn(identifier: String, path: String[, is_active: Boolean[, position_target: String]])
Programmatically adds a new item to the scene.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
identifier |
|
Global ID to use for the new object |
yes |
path |
|
Path to the scene file of the object |
yes |
is_active |
|
Whether the new object should be set to active (default: |
no |
position_target |
|
Global ID of another object that will be used to position the new object (when omitted, the new object’s position is not specified) |
no |
Methods
configure
func configure() -> ESCCommandArgumentDescriptor
The descriptor of the arguments of this command.
Parameters
None.
Returns
Returns the descriptor of the arguments of this command. The argument descriptor for this command. (ESCCommandArgumentDescriptor)
validate
func validate(arguments: Array) -> Variant
Validates whether the given arguments match the command descriptor.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
arguments |
|
The arguments to validate. |
yes |
Returns
Returns True if the arguments are valid, false otherwise. (bool)
run
func run(command_params: Array) -> int
Runs the command.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
command_params |
|
The parameters for the command. |
yes |
Returns
Returns the execution result code. (int)
interrupt
func interrupt() -> void
Function called when the command is interrupted.
Parameters
None.
Returns
Returns nothing.