SpawnCommand

Extends: ESCBaseCommand

Description

spawn(identifier: String, path: String[, is_active: Boolean[, position_target: String]])

Programmatically adds a new item to the scene.

Parameters

Name

Type

Description

Required?

identifier

String

Global ID to use for the new object

yes

path

String

Path to the scene file of the object

yes

is_active

Boolean

Whether the new object should be set to active (default: true)

no

position_target

String

Global ID of another object that will be used to position the new object (when omitted, the new object’s position is not specified)

no

Methods


configure

func configure() -> ESCCommandArgumentDescriptor

The descriptor of the arguments of this command.

Parameters

None.

Returns

Returns the descriptor of the arguments of this command. The argument descriptor for this command. (ESCCommandArgumentDescriptor)


validate

func validate(arguments: Array) -> Variant

Validates whether the given arguments match the command descriptor.

Parameters

Name

Type

Description

Required?

arguments

Array

The arguments to validate.

yes

Returns

Returns True if the arguments are valid, false otherwise. (bool)


run

func run(command_params: Array) -> int

Runs the command.

Parameters

Name

Type

Description

Required?

command_params

Array

The parameters for the command.

yes

Returns

Returns the execution result code. (int)


interrupt

func interrupt() -> void

Function called when the command is interrupted.

Parameters

None.

Returns

Returns nothing.