TurnToCommand

Extends: ESCBaseCommand

Description

turn_to(object: String, object_to_face: String[, wait: Number])

Turns object to face another object. Unlike movement commands, turn_to will not automatically reference an ESCLocation that is a child of an ESCItem. To turn towards an ESCLocation that is a child of an ESCItem, give the ESCLocation a Global ID and use this value as the object_to_face parameter. While turning, the number of directions the item faces will depend on the number of directions defined for the object. A 16 direction character for example will display 8 directions of animation while turning to face an object that is 180 degrees away, a 4 direction character would only face 2 directions to make the same turn. As the idle animation will be played for wait seconds for each direction the object faces, a 16 direction character would take 8 seconds to rotate 180 degrees with a 1 second wait time, whereas a 4 direction character would only take 2 seconds to make the same rotation.

Parameters

Name

Type

Description

Required?

object

String

Global ID of the object to be turned

yes

object_to_face

String

Global ID of the object to turn towards

yes

wait

Number

Length of time to wait in seconds for each intermediate angle. If set to 0, the turnaround is immediate (default: 0)

no

Methods


configure

func configure() -> ESCCommandArgumentDescriptor

The descriptor of the arguments of this command.

Parameters

None.

Returns

Returns the descriptor of the arguments of this command. The argument descriptor for this command. (ESCCommandArgumentDescriptor)


validate

func validate(arguments: Array) -> Variant

Validates whether the given arguments match the command descriptor.

Parameters

Name

Type

Description

Required?

arguments

Array

The arguments to validate.

yes

Returns

Returns True if the arguments are valid, false otherwise. (bool)


run

func run(command_params: Array) -> int

Runs the command.

Parameters

Name

Type

Description

Required?

command_params

Array

The parameters for the command.

yes

Returns

Returns the execution result code. (int)


interrupt

func interrupt() -> void

Function called when the command is interrupted.

Parameters

None.

Returns

Returns nothing.