WalkCommand

Extends: ESCBaseCommand

Description

walk(object: String, target: String[, walk_fast: Boolean])

Moves the specified ESCPlayer or movable ESCItem to the target ESCItem’s location while playing object’s walking animation. This command is non-blocking. This command will use the normal walk speed by default. If the target ESCItem has a child ESCLocation node, the walk destination will be the position of the ESCLocation.

Parameters

Name

Type

Description

Required?

object

String

Global ID of the object to move

yes

target

String

Global ID of the target object

yes

walk_fast

Boolean

Whether to walk fast (true) or normal speed (false) (default: false)

no

Members

walking_object_node

var walking_object_node: ESCItem

Walking object

target_object_node

var target_object_node: ESCObject

Target object

Methods


configure

func configure() -> ESCCommandArgumentDescriptor

The descriptor of the arguments of this command.

Parameters

None.

Returns

Returns the descriptor of the arguments of this command. The argument descriptor for this command. (ESCCommandArgumentDescriptor)


validate

func validate(arguments: Array) -> Variant

Validates whether the given arguments match the command descriptor.

Parameters

Name

Type

Description

Required?

arguments

Array

The arguments to validate.

yes

Returns

Returns True if the arguments are valid, false otherwise. (bool)


run

func run(command_params: Array) -> int

Runs the command.

Parameters

Name

Type

Description

Required?

command_params

Array

The parameters for the command.

yes

Returns

Returns the execution result code. (int)


interrupt

func interrupt() -> void

Function called when the command is interrupted.

Parameters

None.

Returns

Returns nothing.