EnableTerrainCommand

Extends: ESCBaseCommand

Description

enable_terrain(node_name: String)

Enables the ESCTerrain’s NavigationPolygonInstance specified by the given node name. It will also disable the previously-activated NavigationPolygonInstance. Use this to change where the player can walk, allowing them to walk into the next room once a door has been opened, for example.

Parameters

Name

Type

Description

Required?

node_name

String

Name of the NavigationPolygonInstance node to activate

yes

Methods


configure

func configure() -> ESCCommandArgumentDescriptor

The descriptor of the arguments of this command.

Parameters

None.

Returns

Returns the descriptor of the arguments of this command. The argument descriptor for this command. (ESCCommandArgumentDescriptor)


run

func run(command_params: Array) -> int

Runs the command.

Parameters

Name

Type

Description

Required?

command_params

Array

The parameters for the command.

yes

Returns

Returns the execution result code. (int)


interrupt

func interrupt() -> void

Function called when the command is interrupted.

Parameters

None.

Returns

Returns nothing.