EndBlockSayCommand

Extends: ESCBaseCommand

Description

end_block_say()

say commands used subsequent to using the end_block_say command will no longer reuse the dialog box type used by the previous say command(s) encountered. Using end_block_say more than once is safe and idempotent. Example: block say say player "Picture's looking good." say player "And so am I." end_block_say This example will reuse the same dialog box type since they are the same between both say calls.

Parameters

None.

Methods


configure

func configure() -> ESCCommandArgumentDescriptor

The descriptor of the arguments of this command.

Parameters

None.

Returns

Returns the descriptor of the arguments of this command. The argument descriptor for this command. (ESCCommandArgumentDescriptor)


validate

func validate(arguments: Array) -> Variant

Validates whether the given arguments match the command descriptor.

Parameters

Name

Type

Description

Required?

arguments

Array

The arguments to validate.

yes

Returns

Returns True if the arguments are valid, false otherwise. (bool)


run

func run(command_params: Array) -> int

Runs the command.

Parameters

Name

Type

Description

Required?

command_params

Array

The parameters for the command.

yes

Returns

Returns the execution result code. (int)


interrupt

func interrupt() -> void

Function called when the command is interrupted.

Parameters

None.

Returns

Returns nothing.