StopSndCommand

Extends: ESCBaseCommand

Description

stop_snd([audio_bus: String])

Stops the given audio bus’s stream. By default there are 4 audio buses set up by Escoria : _sound, which is used to play non-looping sound effects; _music, which plays looping music; _ambient, which plays looping background sounds; and _speech, which plays non-looping voice files (default: _music). Each simultaneous sound (e.g. multiple game sound effects) will require its own bus. To create additional buses, see the Godot sound documentation : Audio buses

Parameters

Name

Type

Description

Required?

audio_bus

String

Bus to stop (“_sound”, “_music”, “_speech”, “_ambient”, or a custom audio bus you have created.)

no

Members

previous_snd_state

var previous_snd_state: String

The previous sound state, saved for interrupting

Methods


configure

func configure() -> ESCCommandArgumentDescriptor

The descriptor of the arguments of this command.

Parameters

None.

Returns

Returns the descriptor of the arguments of this command. The argument descriptor for this command. (ESCCommandArgumentDescriptor)


validate

func validate(arguments: Array) -> Variant

Validates whether the given arguments match the command descriptor.

Parameters

Name

Type

Description

Required?

arguments

Array

The arguments to validate.

yes

Returns

Returns True if the arguments are valid, false otherwise. (bool)


run

func run(command_params: Array) -> int

Runs the command.

Parameters

Name

Type

Description

Required?

command_params

Array

The parameters for the command.

yes

Returns

Returns the execution result code. (int)


interrupt

func interrupt() -> void

Function called when the command is interrupted.

Parameters

None.

Returns

Returns nothing.