SaveGameCommand

Extends: ESCBaseCommand

Description

save_game(slot_id: Integer, savegame_description: String)

Saves the game in the [slot_id] slot, and sets the [savegame_description] in the savegame name/title. Example: save_game 1 "description of save game"

Parameters

Name

Type

Description

Required?

slot_id

Integer

Numeric slot index to store the save data in.

yes

savegame_description

String

Text shown to players when listing this save slot.

yes

Methods


configure

func configure() -> ESCCommandArgumentDescriptor

The descriptor of the arguments of this command.

Parameters

None.

Returns

Returns the descriptor of the arguments of this command. The argument descriptor for this command. (ESCCommandArgumentDescriptor)


validate

func validate(arguments: Array) -> Variant

Validates whether the given arguments match the command descriptor.

Parameters

Name

Type

Description

Required?

arguments

Array

The arguments to validate.

yes

Returns

Returns True if the arguments are valid, false otherwise. (bool)


run

func run(command_params: Array) -> int

Runs the command.

Parameters

Name

Type

Description

Required?

command_params

Array

The parameters for the command.

yes

Returns

Returns the execution result code. (int)


interrupt

func interrupt() -> void

Function called when the command is interrupted.

Parameters

None.

Returns

Returns nothing.