“addons/escoria-core/game/main.gd”
Extends: Node
Description
Escoria main scene script.
This script is basically the scene-switcher.
Members
last_scene_global_id
var last_scene_global_id: String
Global id of the last scene the player was before current scene
current_scene
var current_scene: Node
Current scene room being displayed
previous_scene
var previous_scene: Node
Scene that was previously the current scene.
wait_level
var wait_level: Variant
The Escoria context currently in wait state
scene_transition
var scene_transition: ESCTransitionPlayer
Reference to the scene transition node
Signals
room_ready
signal room_ready()
Signal sent when the room is loaded and ready.
Parameters
None.
Methods
set_scene
func set_scene(p_scene: Node) -> void
Sets the current scene
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
p_scene |
|
Scene to set |
yes |
Returns
Returns nothing.
finish_current_scene_init
func finish_current_scene_init(p_scene: Node) -> void
Only called by the room manager in the case where it hasn’t executed a coroutine prior to calling set_scene_finish(). ### Parameters
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
p_scene |
|
The scene currently being initialized by set_scene. |
yes |
Returns
Returns nothing.
set_scene_finish
func set_scene_finish() -> void
Completes the room swap and should be called by the room manager at the appropriate time.
Parameters
None.
Returns
Returns nothing.
clear_previous_scene
func clear_previous_scene() -> void
Cleanup the previous scene if there was one.
Parameters
None.
Returns
Returns nothing.
set_camera_limits
func set_camera_limits(camera_limit_id: int, scene: Node) -> void
Set the camera limits
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
camera_limit_id |
|
Index of the camera limit configuration to apply. |
no |
scene |
|
The scene to set the camera limits for. We make this optional since most times it’ll be current_scene that needs setting; however, e.g. when starting up Escoria, we might not have already set the current_scene. camera_limits_id The id of the room’s camera limits to set |
no |
Returns
Returns nothing.
save_game
func save_game(p_savegame_res: Resource) -> void
Save the game state to the provided savegame resource.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
p_savegame_res |
|
The savegame resource to write to. |
yes |
Returns
Returns nothing.
check_game_scene_methods
func check_game_scene_methods() -> void
Sanity check that the game.tscn scene’s root node script MUST implement the following methods. If they do not exist, stop immediately. Implement them, even if empty
Parameters
None.
Returns
Returns nothing.
hide_ui
func hide_ui() -> void
Hide the UI of the current scene.
Parameters
None.
Returns
Returns nothing.
hide_current_scene
func hide_current_scene() -> void
Hide the current scene.
Parameters
None.
Returns
Returns nothing.
show_ui
func show_ui() -> void
Show the UI of the current scene.
Parameters
None.
Returns
Returns nothing.
show_current_scene
func show_current_scene() -> void
Show the current scene.
Parameters
None.
Returns
Returns nothing.