ESCEvent
Extends: ESCStatement
Description
An event in Escoria.
Events are triggered from various sources. Common events include:
:setup: This event is always the first to be called each time the room is visited. It allows elements in the room to be prepared before the room is displayed to the player (e.g. starting particle effects).:ready: This event is the second to be called each time the room is visited. It is run immediately after:setupfinishes execution, if it exists. Otherwise,:readywill be the first event to run. Regardless, this event is run after the room is displayed to the player, allowing cutscenes or animations to be run once the room is visible.:use <global id>: Called from the current item when it is used with the item with specified by<global id>.
Constants
TK
const TK = 1 # enum "FLAGS"
NO_TT
const NO_TT = 2 # enum "FLAGS"
NO_UI
const NO_UI = 4 # enum "FLAGS"
NO_SAVE
const NO_SAVE = 8 # enum "FLAGS"
REGEX
const REGEX = "^:(?<name>[^|]+)( \\|\\s*(?<flags>( (TK|NO_TT|NO_UI|NO_SAVE))+))?$"
Regex identifying an ESC event.
PREFIX
const PREFIX = ":"
Prefix to identify this as an ESC event.
Members
name
var name: String
Name of the event.
original_name
var original_name: String
Original name of the event (in case it is modified when resuming a loaded event).
flags
var flags: int
Flags set for this event.
Methods
exported
func exported() -> Dictionary
A Dictionary containing statements data for serialization, typically used as part of the savegame process.
Parameters
None.
Returns
Returns a Dictionary containing statements data for serialization, typically used as part of the savegame process. (Dictionary)
init
func init(event_name: String, event_flags: Array) -> void
Initializes the event with specified arguments.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
event_name |
|
the name of the event |
yes |
event_flags |
|
an array containing zero or more event flags as described in the enum contained in this class. |
yes |
Returns
Returns nothing.
get_flags_from_list
func get_flags_from_list(event_flags: String[]) -> int
Converts a list of event flag strings to a bitmask.
Parameters
Name |
Type |
Description |
Required? |
|---|---|---|---|
event_flags |
|
Array of flag strings. |
yes |
Returns
Returns the bitmask of flags as an int. (int)
run
func run() -> int
Executes this statement and returns a return code.
Parameters
None.
Returns
Returns a int value. (int)
get_event_name
func get_event_name() -> String
The event’s name.
Parameters
None.
Returns
Returns the event’s name. (String)